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    Sonic The Hedgehog Open Source Project 0.07

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    OuricoDoido
    Admin

    Mensagens: 46
    Data de inscrição: 2011-01-09
    Current Project: Sonic Open Source Project

    Sonic The Hedgehog Open Source Project 0.07

    Post  OuricoDoido on Mon Jan 10, 2011 8:51 pm

    Sonic The Hedgehog Open Source Project (STHOSP) is a modification of Sonic 1 for Sega Mega Drive with open source code that I've done, the modification has several new features in relation the original game:

    - Now each level has four acts
    - Each levels have new design
    - You can play with the Sonic or with the Tails, each with their own skills
    - The transformations of Super and Hyper is accessible for both characters
    - Monitors 'S' and monitors Eggman reprogrammed, now monitors Eggman cause damages and monitors 'S' transforms the character in Hyper and add 50 rings
    - Mode "ITEM S ONLY", where all monitors become monitors of the type 'S'
    - New songs, including one for each boss, act and special stage
    - Sound driver for PCM musics, single music of the game in PCM is the number B7 in the sound test, Canterbury Plains of Top Gear 2
    - Time Attack edited only for levels
    - Support for SRAM, which allows save the game and the Time Attack
    - Different palettes
    - Some menus of the Sonic 2
    - The rings counter is not reset between acts
    - Original Mode with levels and músics of Sonic 1
    - Removed the spike bug (bug that makes the Sonic, with invulnerability, die if do not have rings or lose rings if have, when is struck by a spike)
    - In the question of dynamic of fluids was added to modification the Sonic Boom and Super Cavitation

    Skills for both characters

    Jump - The character jumps normally
    Spindash - Impulse that the character leaves Rolling
    Slow Spindash - Same as Spindash but slowly
    Spin Boost - Spindash snapshot with the same speed of Slow Spindash
    Rolling the Sonic/Tails is in foot - When is rolling, the character will in foot instantly

    Sonic's Skills

    Infinite Jump - Extra jump upward (-2 rings)
    Jump Down - Extra jump downward (-1 rings)
    Homing Attack - Extra jump toward the enemy
    JumpDash - A impulse in air, playing Sonic forward
    JumpDash Angle - Same as JumpDash, but in any direction
    Chrono Attack - Stop the Time and add 20 seconds when it finishes executing the skill
    Super Peelout - A impulse faster than Spindash where Sonic rushes, but tends to expect, less if is Super or Hyper, how much longer you wait, more faster Sonic will run
    Shoryuken - Jump with a trail of fire in the hand of the Sonic

    Tails' Skills

    Tails Fly - Flight Upward
    Tails Fly Down - Flight downward
    Swim Tails - Swim upward
    Swim Tails Down - Swim downward


    Below the main changes in version 0.06 for the 0.07:

    - Added the Super Cavitation and the Sonic Boom
    - Added the act 4 for each zone, except for the Scrap Brain and the Labyrinth (Labyrinth already have a 4th act)
    - Tails can swim now
    - Modified the main menu
    - Imported from Sonic 2, Menu Options, the Result Screen and stars of Super Sonic
    - Fixed several bugs


    Images of the Modification


    Title Screen


    Sonic turning into Super


    Sonic making the Super Peelout


    Sonic using the Chrono Attack


    Super Sonic breaking the sound barrier


    Sonic doing Shoryuken


    Tails Super Cavitating


    Menu Options


    Level Select


    Result Screen

    Magic Forest 1 Gameplay



    How to compile
    To build the ROM run the build.bat which is in the folder SOURCE CODE.


    Download STHOSP - 0.07
    http://goo.gl/wG3Ng

    Cool-Spot

    Mensagens: 11
    Data de inscrição: 2011-01-27

    Re: Sonic The Hedgehog Open Source Project 0.07

    Post  Cool-Spot on Thu Jan 27, 2011 1:09 am

    Awesome! In the new version will be Knuckles?

    OuricoDoido
    Admin

    Mensagens: 46
    Data de inscrição: 2011-01-09
    Current Project: Sonic Open Source Project

    Re: Sonic The Hedgehog Open Source Project 0.07

    Post  OuricoDoido on Thu Jan 27, 2011 2:49 pm

    Cool-Spot wrote:Awesome! In the new version will be Knuckles?

    In the version 0.08 the Knuckles no will be present, but in the version 0.09 the chances are higher.

    Cool-Spot

    Mensagens: 11
    Data de inscrição: 2011-01-27

    Re: Sonic The Hedgehog Open Source Project 0.07

    Post  Cool-Spot on Tue Feb 01, 2011 2:29 am

    Sonic NaoSI (based on STHOSP 0.07).

    -Game translated into russian;
    -New Title Cards font;
    -New HUD (from Sonic 3);
    -New palette (dynamic);
    -New Credits font (from Sonic 2);
    -New Sega Screen Sound;
    -REV01 Background Effects;
    -Added Press Start Button text, translated into russian;
    -Spindash
    -Jump Dash
    -Deleted Spike Bug
    -12 hits on the boss
    -Fixed Walk-Jump Bug (by Cinossu);
    -Deleted Speed Cap (by Tweaker & Puto);
    -Level Select from Sonic 2 (by Esrael), translated into russian;
    -New music (1 song per act, 1 song per boss, 1 song per special stage);
    -You can play with the Sonic or with the Tails, each with their own skills;
    -The transformations of Super and Hyper is accessible for both characters;
    -Monitors 'S' and monitors Eggman reprogrammed, now monitors Eggman cause damages and monitors 'S' transforms the character in Hyper and add 50 rings;
    -Mode "ITEM S ONLY", where all monitors become monitors of the type 'S';
    -Sound driver for PCM musics, single music of the game in PCM is the number B7 in the sound test, Canterbury Plains of Top Gear 2;
    -Time Attack edited only for levels;
    -Support for SRAM, which allows save the game and the Time Attack;
    -Some menus of the Sonic 2;
    -Original Mode with levels and músics of Sonic 1;
    -Sonic Boom and Super Cavitation;
    -After Image (by Selbi);
    -New Buzzbomber Sprite;

    Skills for both characters

    Jump - The character jumps normally
    Spindash - Impulse that the character leaves Rolling
    Slow Spindash - Same as Spindash but slowly
    Spin Boost - Spindash snapshot with the same speed of Slow Spindash
    Rolling the Sonic/Tails is in foot - When is rolling, the character will in foot instantly

    Sonic's Skills

    Jump Down - Extra jump downward (-1 rings)
    Homing Attack - Extra jump toward the enemy
    JumpDash - A impulse in air, playing Sonic forward
    Chrono Attack - Stop the Time and add 20 seconds when it finishes executing the skill
    Super Peelout - A impulse faster than Spindash where Sonic rushes, but tends to expect, less if is Super or Hyper, how much longer you wait, more faster Sonic will run
    Shoryuken - Jump with a trail of fire in the hand of the Sonic

    Tails' Skills

    Tails Fly - Flight Upward
    Tails Fly Down - Flight downward
    Swim Tails - Swim upward
    Swim Tails Down - Swim downward

    Screenshots:



    Credits:

    All work by Cool-Spot;
    STHOSP features by OuricoDoido;
    After Image by Selbi;

    Special Thanks:
    Doctor Robotnik;
    TailsX-Doll;
    Vladikcopmper;

    [url=http://guard-of-darkness.orgfree.com/Sonic NaoSI.rar]Download[/url]

    OuricoDoido
    Admin

    Mensagens: 46
    Data de inscrição: 2011-01-09
    Current Project: Sonic Open Source Project

    Re: Sonic The Hedgehog Open Source Project 0.07

    Post  OuricoDoido on Tue Feb 01, 2011 7:57 pm

    Cool-Spot wrote:Sonic NaoSI (based on STHOSP 0.07).

    Very good your Rom Hack, the pallets were very well modified and the music imports are incredible, because they in great majority, aren't of Sonic games to Sega Genesis.

    Sonicfan

    Mensagens: 5
    Data de inscrição: 2011-05-05
    Localização: Kiev, Ukraine
    Current Project: Working Title

    Re: Sonic The Hedgehog Open Source Project 0.07

    Post  Sonicfan on Thu May 05, 2011 8:30 am

    OuricoDoido wrote:
    Cool-Spot wrote:Awesome! In the new version will be Knuckles?

    In the version 0.08 the Knuckles no will be present, but in the version 0.09 the chances are higher.
    OK, waiting the new vesion with Knuckles!
    This hack will become even more impressive Cool

    Cool-Spot, your Sonic NaoSI is good too Smile

    Valentin the fox

    Mensagens: 18
    Data de inscrição: 2011-04-09
    Localização: Russia!!!
    Current Project: Sonic Prototype Of Paradise

    Re: Sonic The Hedgehog Open Source Project 0.07

    Post  Valentin the fox on Thu May 05, 2011 9:05 am

    Sonicfan wrote:
    OuricoDoido wrote:
    Cool-Spot wrote:Awesome! In the new version will be Knuckles?

    In the version 0.08 the Knuckles no will be present, but in the version 0.09 the chances are higher.
    OK, waiting the new vesion with Knuckles!
    This hack will become even more impressive Cool

    Cool-Spot, your Sonic NaoSI is good too Smile
    He quit work on NaoSI... Sad Pallet made by me...

    Haley_Davies

    Mensagens: 75
    Data de inscrição: 2011-06-20

    Re: Sonic The Hedgehog Open Source Project 0.07

    Post  Haley_Davies on Mon Jun 20, 2011 3:06 pm

    WELL DON GUYS

    Trox

    Mensagens: 65
    Data de inscrição: 2011-07-20
    Current Project: Sonic Alphaomega, Sonic XD

    Re: Sonic The Hedgehog Open Source Project 0.07

    Post  Trox on Thu Jul 21, 2011 11:19 pm

    Hey, in what format is the $B7 song?

    I know that it's 11 khz, but is mono or stereo and how many bits?

    Karate Cat

    Mensagens: 83
    Data de inscrição: 2011-04-22

    Re: Sonic The Hedgehog Open Source Project 0.07

    Post  Karate Cat on Fri Jul 22, 2011 11:13 am

    Trox wrote:Hey, in what format is the $B7 song?

    I know that it's 11 khz, but is mono or stereo and how many bits?

    Hey, do you know how to port music?

    Trox

    Mensagens: 65
    Data de inscrição: 2011-07-20
    Current Project: Sonic Alphaomega, Sonic XD

    Re: Sonic The Hedgehog Open Source Project 0.07

    Post  Trox on Fri Jul 22, 2011 6:50 pm

    From other games with SMPS music system, yes, I may do perfect ports Razz.
    But, if you tell me in what format I need to add PCM songs to the Sonic 65's PCM driver, I will thank you.

    Karate Cat

    Mensagens: 83
    Data de inscrição: 2011-04-22

    Re: Sonic The Hedgehog Open Source Project 0.07

    Post  Karate Cat on Fri Jul 22, 2011 8:49 pm

    Trox wrote:From other games with SMPS music system, yes, I may do perfect ports Razz.
    But, if you tell me in what format I need to add PCM songs to the Sonic 65's PCM driver, I will thank you.

    Thats great, I need a few songs for Sonic 1 and 2 KC Edition (the second one needs more new songs the most). Surprised

    Valentin the fox

    Mensagens: 18
    Data de inscrição: 2011-04-09
    Localização: Russia!!!
    Current Project: Sonic Prototype Of Paradise

    Re: Sonic The Hedgehog Open Source Project 0.07

    Post  Valentin the fox on Fri Jul 22, 2011 11:49 pm

    Karate Cat wrote:
    Trox wrote:From other games with SMPS music system, yes, I may do perfect ports Razz.
    But, if you tell me in what format I need to add PCM songs to the Sonic 65's PCM driver, I will thank you.

    Thats great, I need a few songs for Sonic 1 and 2 KC Edition (the second one needs more new songs the most). Surprised
    I have a lot of music from Sonic 1,2,3 and knuckles chaotix. =)

    Karate Cat

    Mensagens: 83
    Data de inscrição: 2011-04-22

    Re: Sonic The Hedgehog Open Source Project 0.07

    Post  Karate Cat on Sat Jul 23, 2011 10:08 am

    Valentin the fox wrote:
    Karate Cat wrote:
    Trox wrote:From other games with SMPS music system, yes, I may do perfect ports Razz.
    But, if you tell me in what format I need to add PCM songs to the Sonic 65's PCM driver, I will thank you.

    Thats great, I need a few songs for Sonic 1 and 2 KC Edition (the second one needs more new songs the most). Surprised
    I have a lot of music from Sonic 1,2,3 and knuckles chaotix. =)

    You do? Can you pm me the music please? Surprised

    TheBityBity

    Mensagens: 15
    Data de inscrição: 2011-12-09

    Re: Sonic The Hedgehog Open Source Project 0.07

    Post  TheBityBity on Sat Dec 10, 2011 5:54 pm

    A friendly request to OuricoDoido: DO NOT CANCEL THE STHOSP!!!‏

    Because I have not seen any news about this very awesome project. And if you stoped it due to the acussations, come on, they are just jealous, and are all bitter. I also personally checked you homing attack with the code at the leaked Megamix's source code in Cool-spot's website, and is 100% different! You never stole code, so do not let bitter people to kill this project!

      Current date/time is Fri Dec 19, 2014 12:56 am