ASM to Sega Genesis Platform

All about assembly programming in the Sega Genesis console.


    Suggestions to STHOSP 0.08

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    Valentin the fox

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    Current Project : Sonic Prototype Of Paradise

    Re: Suggestions to STHOSP 0.08

    Post  Valentin the fox on Wed May 04, 2011 6:20 pm

    Karate Cat wrote:The day pallete for Green Hill can be based on Palmtree Panic's level pallete.
    Act 1 can be like Palmtree Panic's present pallete.


    Act 2 can be like Palmtree Panic's past pallete, just with an orange sunset sky and darker looking tiles.


    Act 3 can be like Palmtree Panic's present pallete, but combined with Sonic Night Trouble's Green Hill night pallete.


    So, what do you think? Neutral
    If you don't know, I do pallet in Night trouble for cool-spot! Very Happy I have files.

    OuricoDoido
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    Re: Suggestions to STHOSP 0.08

    Post  OuricoDoido on Wed May 04, 2011 10:13 pm

    Valentin the fox wrote:Suggestion for Ourico Doido: Can you do light dash for STHOSP?
    About the light dash you can see here: STHOSP 0.07h

    Valentin the fox

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    Re: Suggestions to STHOSP 0.08

    Post  Valentin the fox on Thu May 05, 2011 12:43 am

    OuricoDoido wrote:
    Valentin the fox wrote:Suggestion for Ourico Doido: Can you do light dash for STHOSP?
    About the light dash you can see here: STHOSP 0.07h
    Cool! Just one question: Why you don't take my pallet? You don't like it? Neutral
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    Sonicfan

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    Re: Suggestions to STHOSP 0.08

    Post  Sonicfan on Thu May 05, 2011 8:33 am

    Please add Valentin the fox's pallet and Knuckles in the next release!

    OuricoDoido
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    Re: Suggestions to STHOSP 0.08

    Post  OuricoDoido on Thu May 05, 2011 10:13 am

    Valentin the fox wrote:
    OuricoDoido wrote:
    Valentin the fox wrote:Suggestion for Ourico Doido: Can you do light dash for STHOSP?
    About the light dash you can see here: STHOSP 0.07h
    Cool! Just one question: Why you don't take my pallet? You don't like it? Neutral
    This beta release (0.07h) not use your pallets because it is a bit older than your pallets.

    Sonicfan wrote:Please add Valentin the fox's pallet and Knuckles in the next release!
    Valentin the fox's pallets will be added in next release.
    avatar
    Karate Cat

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    Re: Suggestions to STHOSP 0.08

    Post  Karate Cat on Thu May 05, 2011 3:18 pm

    OuricoDoido wrote:
    Valentin the fox wrote:
    OuricoDoido wrote:
    Valentin the fox wrote:Suggestion for Ourico Doido: Can you do light dash for STHOSP?
    About the light dash you can see here: STHOSP 0.07h
    Cool! Just one question: Why you don't take my pallet? You don't like it? Neutral
    This beta release (0.07h) not use your pallets because it is a bit older than your pallets.

    Sonicfan wrote:Please add Valentin the fox's pallet and Knuckles in the next release!
    Valentin the fox's pallets will be added in next release.

    Hey! What about the four or should I say six remaining Sonic 3 & Knuckles songs?
    Can someone try to port Angel Island, Hydrocity , Launch Base zone acts 1 and 2? Neutral

    Valentin the fox

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    Re: Suggestions to STHOSP 0.08

    Post  Valentin the fox on Tue May 10, 2011 11:35 pm

    New pallet in SBZ... bounce
    ACT 1

    ACT 2

    ACT 3

    Files:
    http://upwap.ru/1489750 bounce
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    Karate Cat

    Mensagens : 83
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    Re: Suggestions to STHOSP 0.08

    Post  Karate Cat on Sun May 15, 2011 12:39 pm

    Valentin the fox wrote:New pallet in SBZ... bounce
    ACT 1

    ACT 2

    ACT 3

    Files:
    http://upwap.ru/1489750 bounce

    Pretty Good, keep up the good work! I hope you finish the new Green Hill Zone palletes! Surprised

    Valentin the fox

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    Current Project : Sonic Prototype Of Paradise

    Re: Suggestions to STHOSP 0.08

    Post  Valentin the fox on Mon May 16, 2011 12:49 am

    Karate Cat wrote:
    Pretty Good, keep up the good work! I hope you finish the new Green Hill Zone palletes! Surprised
    But I don't know if Ourico Doido (Sorry if wrong) take this. Do you want? Neutral
    avatar
    Karate Cat

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    Re: Suggestions to STHOSP 0.08

    Post  Karate Cat on Mon May 16, 2011 3:09 pm

    Valentin the fox wrote:
    Karate Cat wrote:
    Pretty Good, keep up the good work! I hope you finish the new Green Hill Zone palletes! Surprised
    But I don't know if Ourico Doido (Sorry if wrong) take this. Do you want? Neutral

    Yeah, it will be alright. Wink

    OuricoDoido
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    Re: Suggestions to STHOSP 0.08

    Post  OuricoDoido on Thu May 19, 2011 3:31 pm

    Karate Cat wrote:
    Valentin the fox wrote:
    Karate Cat wrote:
    Pretty Good, keep up the good work! I hope you finish the new Green Hill Zone palletes! Surprised
    But I don't know if Ourico Doido (Sorry if wrong) take this. Do you want? Neutral

    Yeah, it will be alright. Wink

    If you make the pallets, they will be used.
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    Karate Cat

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    Re: Suggestions to STHOSP 0.08

    Post  Karate Cat on Thu Jun 16, 2011 9:15 pm

    Since you ported smps music from sonic 2 and 3k for sthosp, can you port smps music from ristar, OuricoDoido? Smile
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    Karate Cat

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    Re: Suggestions to STHOSP 0.08

    Post  Karate Cat on Mon Jun 20, 2011 3:13 pm

    Haley_Davies wrote:and chip





    and tabuu as a boss

    Oh no no no... Listen we don't do stuff like this okay, there is no way we are going to put Werehog in there or anybody else, but Knuckles, he might be in it. Evil or Very Mad

    GerbilSoft

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    Data de inscrição : 2011-06-20

    Project licensing?

    Post  GerbilSoft on Mon Jun 20, 2011 3:16 pm

    I saw this project, and I'm wondering: What license is STHOSP being distributed under? There's no references to any sort of distribution or usage license anywhere on this site, so I'd like some clarification on this.

    Trox

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    Current Project : Sonic Alphaomega, Sonic XD

    Re: Suggestions to STHOSP 0.08

    Post  Trox on Thu Jul 21, 2011 11:27 am

    Suggestion: Add the insta-shield for Sonic.

    KTHXBAI
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    SuperSonicX

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    Current Project : The Gamer's Smorgas-Board

    Re: Suggestions to STHOSP 0.08

    Post  SuperSonicX on Sat Jul 30, 2011 12:00 pm

    Which can be ported from Sonic 3.
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    SuperSonicX

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    Current Project : The Gamer's Smorgas-Board

    Re: Suggestions to STHOSP 0.08

    Post  SuperSonicX on Sat Jul 30, 2011 12:01 pm

    Karate Cat wrote:
    Haley_Davies wrote:and chip





    and tabuu as a boss

    Oh no no no... Listen we don't do stuff like this okay, there is no way we are going to put Werehog in there or anybody else, but Knuckles, he might be in it. Evil or Very Mad
    As soon as I finish my hack I might give my WereHog code to STHOSP.

    Sinkdude

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    Data de inscrição : 2011-07-10

    Re: Suggestions to STHOSP 0.08

    Post  Sinkdude on Sat Jul 30, 2011 3:21 pm

    Oh, can you also port the Coconuts badnik from Sonic 2 to your Green Hill level?
    avatar
    Karate Cat

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    Re: Suggestions to STHOSP 0.08

    Post  Karate Cat on Sat Jul 30, 2011 4:11 pm

    Sinkdude wrote:Oh, can you also port the Coconuts badnik from Sonic 2 to your Green Hill level?

    Porting badniks is rare, there still may be a way to port it. Neutral
    avatar
    SuperSonicX

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    Re: Suggestions to STHOSP 0.08

    Post  SuperSonicX on Sat Jul 30, 2011 4:13 pm

    Karate Cat wrote:
    Sinkdude wrote:Oh, can you also port the Coconuts badnik from Sonic 2 to your Green Hill level?

    Porting badniks is rare, there still may be a way to port it. Neutral
    Yeah, also in my topic that code in my signature that code will be stolen like crazy if one is ported.
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    Cool-Spot

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    Re: Suggestions to STHOSP 0.08

    Post  Cool-Spot on Mon Aug 01, 2011 12:23 am

    Suggestions:

    Add a j-man's Sound Driver.
    Move playlists in .asm files.
    Add rings from badniks megamix style.

    Glithes:

    Add 4 act in level select
    Move bosses to 4th act

    Original mode music glitches:

    In the end SBZ2 plays STHOSP's Final Music (don't original)
    In the SBZ3 plays Labyrinth music
    In the FZ plays SBZ music
    In the ending sequence plays STHOSP's ending Music (don't original)
    In the credits plays STHOSP's credits Music (don't original)

    In the FZ original mode Robotnik don't explosion, where his is escape.

    Where 1000 rings is collected, numbers in HUD are displayed incorrect.
    Where 300, 400, 500 etc. rings is collected, life is not added.

    avatar
    pes2011

    Mensagens : 14
    Data de inscrição : 2011-07-25

    Re: Suggestions to STHOSP 0.08

    Post  pes2011 on Thu Aug 04, 2011 5:31 pm

    Cool-Spot wrote:Suggestions:

    Add a j-man's Sound Driver.
    Move playlists in .asm files.
    Add rings from badniks megamix style.

    Glithes:

    Add 4 act in level select
    Move bosses to 4th act

    Original mode music glitches:

    In the end SBZ2 plays STHOSP's Final Music (don't original)
    In the SBZ3 plays Labyrinth music
    In the FZ plays SBZ music
    In the ending sequence plays STHOSP's ending Music (don't original)
    In the credits plays STHOSP's credits Music (don't original)

    In the FZ original mode Robotnik don't explosion, where his is escape.

    Where 1000 rings is collected, numbers in HUD are displayed incorrect.
    Where 300, 400, 500 etc. rings is collected, life is not added.


    FUCK OFF..... GAY!



    Sinkdude

    Mensagens : 4
    Data de inscrição : 2011-07-10

    Re: Suggestions to STHOSP 0.08

    Post  Sinkdude on Thu Aug 04, 2011 7:12 pm

    pes2011 wrote:
    Cool-Spot wrote:Suggestions:

    Add a j-man's Sound Driver.
    Move playlists in .asm files.
    Add rings from badniks megamix style.

    Glithes:

    Add 4 act in level select
    Move bosses to 4th act

    Original mode music glitches:

    In the end SBZ2 plays STHOSP's Final Music (don't original)
    In the SBZ3 plays Labyrinth music
    In the FZ plays SBZ music
    In the ending sequence plays STHOSP's ending Music (don't original)
    In the credits plays STHOSP's credits Music (don't original)

    In the FZ original mode Robotnik don't explosion, where his is escape.

    Where 1000 rings is collected, numbers in HUD are displayed incorrect.
    Where 300, 400, 500 etc. rings is collected, life is not added.


    FUCK OFF..... GAY!



    Hey now, take it easy on him. He's only giving a few suggestions and pointing out all the glitches he found while playing the game.
    avatar
    Cool-Spot

    Mensagens : 11
    Data de inscrição : 2011-01-27

    Re: Suggestions to STHOSP 0.08

    Post  Cool-Spot on Thu Aug 04, 2011 9:20 pm

    FUCK OFF..... GAY!


    Selbi

    Mensagens : 7
    Data de inscrição : 2011-07-31

    Re: Suggestions to STHOSP 0.08

    Post  Selbi on Fri Aug 05, 2011 1:55 pm

    The point is that Cool-Spot doesn't understand, that he is the douche here. He created the worst stolen content site ever and doesn't even think about taking stuff down.

    Sponsored content

    Re: Suggestions to STHOSP 0.08

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