SSRG rick roll'd me during login. no matter
first off i'm making a multi character hack with super characters in sonic 1.
i know there's a way of changing art & maps of certain objects to change with the different characters. the "EndSonic" for instance, i have new sprites ready but i corrupted some code along the way (the ending sequence with all emeralds). what can i do to change it to fit the characters? what i did even corrupted sonic's end sequence)
also there was a guide at sonicasmforums (is this site closed?), GreenSnake posted on going from one animation to another, from spring animation to spinning after hitting a spring. how to do this? maybe changing after a certain number frame in the animation?
Richter is going through recoding. the whip will be a seperate object, maybe to load at $FFFFFF8B so that the whip alone can destroy badniks, monitors, eggman etc making richter vulnerable, correcting an error. or is a flag needed? how would i do this?
with the super characters - is it possible for...
first off i'm making a multi character hack with super characters in sonic 1.
i know there's a way of changing art & maps of certain objects to change with the different characters. the "EndSonic" for instance, i have new sprites ready but i corrupted some code along the way (the ending sequence with all emeralds). what can i do to change it to fit the characters? what i did even corrupted sonic's end sequence)
- Code:
cmpi.b #$01,(Character).w ; is richter
also there was a guide at sonicasmforums (is this site closed?), GreenSnake posted on going from one animation to another, from spring animation to spinning after hitting a spring. how to do this? maybe changing after a certain number frame in the animation?
Richter is going through recoding. the whip will be a seperate object, maybe to load at $FFFFFF8B so that the whip alone can destroy badniks, monitors, eggman etc making richter vulnerable, correcting an error. or is a flag needed? how would i do this?
with the super characters - is it possible for...
- Code:
$FFFFFFBA - character
$FFFFFF?? - Super character